Business PME Business PME is a gate of free information bound for the companies in the United States of America. This website offers thousands of contents as well as a companies directory. The group’s other BtoB websites   --  Professional Networking Tursday March 11th 2010 Search
articles
Search
companies

Digital distribution



Digital distribution (Also known as digital delivery) is the principle of providing digital information and content over the Internet in the form of products or services. It has been growing steadily and increasing rapidly since the turn of the century due to the rise of consumer broadband. At the time of writing, digital distribution's main uses include:


    * Music


    * Video games


    * Films


    * Books


    * Software


 


Each of these forms of information can be easily digitized--if they are not already--and transferred over a standard broadband connection.


Basis

The major attraction for digital distribution is its direct nature. To make a commercially successful work, artists usually must enter their industry’s publishing chain. Publishers help artists advertise, fund and distribute their work to retail outlets. In some industries, particularly videogames, artists find themselves bound to publishers, and in many cases unable to make the content they want; the publisher might not think it will profit well. This can quickly lead to the standardization of the content and to the stifling of new, considerably risky ideas.


 


By opting for digital distribution, an artist can get his work into the public sphere of interest easily with potentially minimum business overheads. This often leads to cheaper goods for the consumer and increased profits for the artists, as well as increased artistic freedom.


 


Digital distribution also opens the door to new business models. For instance, an artist could release one track from an album or one chapter from a book at a time instead of waiting for them all to be completed.


 


This either gives them a cash boost to help continue or warns that their work is not financially viable before they have sunk excessive money and time into it. Videogames have increased flexibility in this area, demonstrated by micropayment models such as the one in Gunbound. A clear result of these new models is their accessibility to smaller artists or artist teams who do not have the time, funds, or expertise to make a new product in one go.


 


An example of this can be found in the music industry. Indie artists are for the first time able to access the same distribution channels as major record labels, with none of the restrictive practices or inflated manufacturing costs; there are a growing collection of 'internet labels' that offer distribution to unsigned or independent artists directly to online music stores, and in some cases marketing and promotion services.

Copyright 2008 - France BtoB from Wikipédia